Monster Manual V, on the other hand, only has 55 lines to the page. The original Monster Manual, for example, has 67 lines to the page. But this isn’t because of the stat blocks: It’s because WotC increased their font size. Now, what is true is that the newer Monster Manual entries include a lot of new information outside of the stat blocks, most notable Knowledge check DCs for monster lore and sample encounters.īut the real reason that a lot of people think that the new stat blocks take up more space is because they take up more space on the page. But the difference is never particularly large or significant. This is one of the cases in which the new stat block actually requires less space than the old stat block. The flesh golem stat block requires 27 lines. The magmacore golem stat block requires 22 lines. This creature is very similar to a flesh golem from the original 3.5 Monster Manual. The non-legitimate critique was that the new stat block also took up more space in the Monster Manual products.įor example, take a look at the magmacore golem from Monster Manual V. The information was all crammed into one big paragraph.īy separating the information out into separate sections and giving it some air to breathe, the WotC designers made it easier to use, but also made it take up a lot more space. The old adventure stat block was literally a stat block. Let’s start with the legitimate critique, because it’s easier: There is no doubt that the new stat block takes up more space in published adventures than the old adventure stat block. There is both a legitimate and a non-legitimate side to this critique. These criticisms generally fell into one of two categories: This new stat block did exactly what it was supposed to do: It made it easier to use the monster, particularly during the high-stress period of combat.īut it wasn’t without criticism.
Dnd stat block template full#
If an unusual ability is mentioned in the first four sections, it’s given a full explanation at the bottom of the stat block. (Or, at least, generally won’t need to know.) Section 4: The information you don’t need to know during combat. (What can it do? What attack options does it have? What special actions can it take?) Section 3: The information you’ll need to know on the monster’s turn. (What’s its AC? Hit points? Saving throws? Resistances and immunities? And so forth.) Section 2: The information you’ll need to know about on the PCs’ turn. (What is the monster? How does it detect the PCs? Will the PCs be able to speak to it? What’s it’s initiative? And so forth.) Section 1: The information you need to begin an encounter. The new stat block featured five “sections”. The information in the stat block should be organized around the way in which the information is actually used in an encounter. All the information you need to use the monster should be present in the stat block.Ģ. Basically, the new stat block was designed around two principles:ġ.
James Wyatt explained the logic behind the new form in a Design & Development column in July 2006. If you end up needing combat statistics for your NPC or monster, grab the closest stat block from the Monster Manual and reskin it for flavor.In 2006, Wizards of the Coast unveiled a revised format for 3.5 stat blocks. When improvising an NPC or custom monster during the game, you can often start with a base DC between 10 (easy) and 20 (hard). What should my base DC be for improvising a monster? Define data-content-height as a CSS custom property instead of as an HTML attribute, so we don't have to use a javascript hack to set the height of the stat-block. Use createShadowRoot () instead of attachShadow (). Use Custom Elements v1 instead of registerElement (). Monsters in D&D have a lot of crunch to them with six attributes, hit points, armor classes, saving throws, attack scores and detailed attacks. How many attributes do monsters have in 5e?ĥe's design won't let us design a system as simple the one in the Cypher system for combatant NPCs. This is implemented as a set of custom elements following the Web Components specs: ES Modules, Custom Elements, and the Shadow DOM. Statblock5e provides an easy way to display a creature statblock that looks almost exactly like the statblocks from the 5th edition D&D Monster Manual. Frequently Asked Questions Is there a statblock for D & D 5e?Ī Web Component statblock for D&D 5E.